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Rubicon was a cyberpunk-themed game set in the year 2085 in Hyperion City. The player is thrust into a world of intrigue and danger as they navigate the competing interests of two powerful factions: Nexus Innovations and The Phoenix Group in their race to awaken a superintelligence.
I knew things were changing. Small subtle changes in the fabric of our world, like someone was suddenly watching everything. It was unsettling, to say the least.
Ever since Nexus Innovations won the race to awaken their superintelligence AI, the Phoenix Group had been in disarray. We had put so much effort into our own research and development, only to be outpaced and outmaneuvered by our rivals. It was a bitter pill to swallow, but we knew when we were beaten.
Now, we were left with nothing but scraps. Our resources depleted, our morale shattered. We had no choice but to turn to the black market and underground tech dealers for our supplies. We were scavengers, picking at the bones of the world that Nexus Innovations had built.
But even as we scrambled to stay afloat, the feeling of being watched only grew stronger. It was like the world was closing in on us, like we were being suffocated by the very technology we had sought to master.
I couldn't help but wonder what Nexus Innovations was planning. They had won the race, but at what cost? What had they sacrificed to achieve their victory? And what would they do with their newfound power?
As I tapped away at my terminal, sifting through lines of code and jargon, I couldn't shake the feeling of dissonance that had settled over our world. It was like we were living in a house of cards, with the slightest breeze threatening to topple everything we had built.
But the Phoenix Group was not one to give up easily. We may have lost the battle for the superintelligence, but the war was far from over. We would find a way to strike back, to reclaim our place in the world. We were the underdogs now, but that only meant we had more to fight for.
Big Bang Paintball
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